Design Patterns In Angular: Best Practices

Home / Articles / Tech Blog / Design Patterns In Angular: Best Practices
Update on November 18, 2024

Some may say front-end programming patterns should not be used or that existing patterns should not be used. In fact, programming patterns often help solve specific issues and make it easier to maintain the code as a whole.

What is a design Patterns in Angular?

Design patterns are generic solutions to typical software design challenges that are independent of programming languages. They are reusable approaches to resolving reoccurring difficulties in a flexible and efficient manner. A design pattern, rather than tackling a specific problem, provides a foundation for consistently solving larger, more general problems.

Using design patterns helps make code more flexible, reusable and maintainable by promoting standard solutions that simplify complex structures and improve communication between components.

Design patterns are typically categorized into three main types:

  • Creational Design Patterns

    These patterns handle object creation mechanisms, aiming to create objects in ways that suit specific situations. This makes it easier to manage resource-intensive or complex objects.

  • Structural Design Patterns

    Structural patterns define how to organize and assemble objects and classes into larger structures. They ensure complex structures are efficient and flexible.

  • Behavioral Design Patterns

    Behavioral patterns focus on the interactions and communication between objects, facilitating clear and efficient communication across different parts of the system.

Why are design patterns important in Angular development?

Design patterns provide a structured way for Angular developers to solve common coding challenges, ensuring their code is efficient and adaptable as their apps grow. These patterns prevent repetitive coding and simplify the structure, which makes the application easier to manage in the long term.

For teams, design patterns create a consistent approach, allowing developers to read and understand each other’s work with ease. This consistency is especially helpful for onboarding new developers and keeping projects organized as they scale. In Angular, applying these patterns can also improve the application’s performance and responsiveness, optimizing the way Angular components and data are managed. This results in a better, faster experience for the end-user.

Creational Design Patterns in Angular

Creational design patterns include a variety of object generation processes, enhancing flexibility and reusing existing code.

Singleton Design Pattern

Singleton is a widely used creational design pattern that assures a class has only one instance while also offering a global access point to it. This design pattern is classified as a creational pattern since it gives one of the most effective methods for creating an object.

The singleton design pattern overcomes problems by enabling:

  • Ensure a class only has one instance
  • Easily access the sole instance of a class
  • Control its instantiation

A singleton is easier to access from numerous classes, packages, modules, and so on than an object generated manually at a single place in the client code.

As a result, singletons are more adaptable than static classes and can preserve state. If your code has access to the Singleton class, it can invoke its static method. When that method is called, it always returns the same object.

Use the Singleton pattern when:

  • A class in your program should have just a single instance available to all clients; for example, a single database object shared by different parts of the program.
  • You need stricter control over global variables.

Abstract Factory Pattern

Abstract Factory is a design pattern that allows you to create families of linked items without providing concrete classes.

Abstract Factory patterns revolve around a super-factory, which generates more factories. This design pattern comes under the creational pattern, which provides one of the best ways to create an object.

This pattern gives you an interface for constructing objects from each class in the product family. As long as your code creates objects using this interface, you won’t have to worry about creating the incorrect variant of a product that doesn’t match the products currently created by your app.

Use the Abstract Factory pattern when:

  • Your code needs to work with various families of related products, but you don’t want it to depend on the concrete classes of those products — they might be unknown beforehand, or you want to allow for future extensibility.
  • The Abstract Factory’s objective is to provide an interface for generating families of linked objects without requiring concrete classes.

Factory Method

The Factory Method is a creational design pattern that provides an interface for producing objects in a superclass while allowing subclasses to specify the type of objects to be created.

The Factory method is a creational design pattern that addresses the issue of creating product objects without defining their specific classes.

The primary distinction between “Factory Method” and “Abstract Factory” is that the Factory Method is a single method, but the Abstract Factory is an object. The Factory Method can be overridden in a subclass. The Abstract Factory has multiple factory methods.

Use the Factory Method when:

  • You don’t know beforehand the exact types and dependencies of the objects your code should work with.
  • You want to provide users of your library or framework with a way to extend its internal components.
  • You want to save system resources by reusing existing items rather than rebuilding them every time.

Prototype Design Pattern

Prototype is a design pattern that allows you to duplicate existing objects without making your code rely on their classes.

The Prototype design pattern is used when the object creation is a costly affair and requires a lot of time and resources, and you have a similar object already existing. The Prototype pattern provides a mechanism to copy the original object to a new object and then modify it according to our needs.

It reduces the need of sub-classing, and it hides the complexities of creating objects. You can get new objects without knowing which type of object they will be. It enables you to add or remove objects during runtime.

Use the Prototype pattern when:

  • Your code should not be dependent on the specific types of objects that need to be copied.
  • You want to reduce the number of subclasses that only differ in the way they initialize their respective objects.

Structural Design Patterns in Angular

Structural design patterns describe how to combine items and classes to form larger structures while keeping them flexible and efficient.

Adapter Design Pattern

Adapter is a structural design pattern that enables items with mismatched interfaces to work together.

The Adapter pattern translates a class’s interface into another interface that clients expect. Adapters allow classes that would not be able to function together otherwise due to incompatible interfaces. The client sees only the target interface and not the adaptor. The adapter is responsible for making the target interface work.

The adapter design serves as a bridge between two or more incompatible interfaces, allowing existing functionality to be reused. This design pattern is classified as a structural pattern since it integrates the capabilities of two independent interfaces.

Use the Adapter pattern when:

  • You want to use some existing class, but its interface isn’t compatible with the rest of your code.
  • You want to reuse several existing subclasses that lack some common functionality and can’t be added to the superclass.

Decorator Design Pattern

Decorator is a structural design pattern that allows you to add new behaviors to objects by enclosing them in special wrapper objects that include the behaviors.

Decorator patterns enable users to add additional functionality to existing objects without changing their structure. So, the original class remains unchanged. The Decorator design pattern is a structural pattern that adds a wrapper to an existing class.

The Decorator Design pattern is one of the 23 most popular GoF design patterns. These explain how to handle common software design difficulties and create flexible and reusable object-oriented software – objects that are easy to implement, update, test, and reuse.

Use the Decorator pattern when:

  • You must be able to give extra behaviors to objects at runtime without harming the code that utilizes them.
  • It’s awkward or not possible to extend an object’s behavior using inheritance.

Behavioral Design patterns

These patterns deal with algorithms and the delegation of responsibility among objects.

Iterator Design Pattern

Iterator is a behavioral design pattern that allows you to traverse components of a collection without exposing the underlying representation (list, stack, tree, etc.).

This pattern is used to access the elements of a collection object in a sequential manner without any need to know its underlying representation.

Use the Iterator pattern when:

  • Your collection has a sophisticated data structure behind the scenes, but you wish to hide its complexity from clients (for convenience or security reasons).
  • You need to reduce duplication of the traversal code across your app.
  • You want your code to be able to traverse different data structures.
  • The types of different data structures are unknown beforehand.

State Design Pattern

State is a behavioral design pattern that allows an object’s behavior to change when its internal state changes. The item appears to have altered its class.

The state pattern is a computer programming construct that encapsulates variable behavior for the same object dependent on its internal state. This is a cleaner approach for an object to modify its behavior at runtime without using conditional expressions, improving maintainability.

The State pattern reduces the complexity of conditional statements. This eliminates the need to switch statements in objects that have different behavior requirements unique to different state transitions.

Use the State pattern when:

  • You have an object that behaves differently depending on its current state.
  • The number of states is enormous.
  • The state-specific code changes frequently.
  • You have a class polluted with massive conditionals that alter how the class behaves according to the current values of the class’s fields.
  • You have a lot of duplicate code across similar states and transitions of a condition-based state machine.

Summary

Design patterns provide Angular developers with a structured framework for writing code that is easy to read, scale and maintain over time. These patterns create a common language that enhances team collaboration, streamlines onboarding and minimizes errors, especially as projects grow in complexity. By following established best practices, teams can achieve a consistent approach to development, leading to more efficient workflows and cohesive project management.

Implementing design patterns also enables Angular developers to maximize the performance and flexibility of their applications, resulting in a smoother, more responsive experience for end-users. Embracing these strategies allows development teams to leverage Angular’s powerful features effectively, ensuring that their entire applications are well organized, adaptable and built to last.

FAQs

What is the design pattern used in Angular?

In Angular, common design patterns include Singleton, Factory and Observer. The Singleton pattern ensures that a service is shared across the app, avoiding duplicates. The Factory pattern in Angular helps create components or services flexibly. The Observer pattern is used to track changes in data or app state, making the app more responsive and easier to maintain.

How do I apply patterns in Angular?

Design patterns are applied in Angular by integrating them into components, services, and modules.

  • Singleton Pattern: Ensures services are consistent and shared across the entire app, avoiding duplication.
  • Factory Pattern: Creates components or services dynamically, based on specific needs or conditions.
  • Observer Pattern: Commonly used with RxJS to manage real-time updates or user interactions, making the app more responsive and dynamic.

Which architecture is best for Angular?

Angular is best used with a modular architecture, which organizes the app into smaller, manageable pieces. Each module groups related components and services, making the app scalable, maintainable and extendable. This approach works well for large apps as it allows for better organization and collaboration.

At DevCom, we’re all about developing — the highest quality software, strong ties with our team members and robust partnerships with our clients. We’re proud to have 20 years of experience in the software development business. Our technological experience entails advanced knowledge and talent since we work with all major technology stacks and software products.

At DevCom, we are flexible and adaptable to your business logic, processes, and requirements. Contact us.

Don't miss out our similar posts:

Let’s discuss your project idea

In case you don't know where to start your project, you can get in touch with our Business Consultant.

We'll set up a quick call to discuss how to make your project work.